Resume of William Malone
Professional Summary
- William Malone is located near the Boulder and Denver area of Colorado. His focus has been on the development of web games and interactive applications that promote learning and education for children between the ages of 2 and 15, using HTML5 as the main technology for presenting content across desktop and mobile devices.
- He has created multiple HTML5 engines including the open sourced game engine BlocksJS and the PBS Kids HTML5 Storybook Engine.
- In addition to developing applications William Malone is committed to providing open source articles to help promote and educate the HTML5 community on subjects ranging from interactive drawing to game development. Articles can be found at www.williammalone.com/articles and open source code is available at github.com/williammalone.
Language Specialties
- JavaScript
- HTML5
- CSS 3
- JSON
Experience
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Contractor
2015-2016PBS KidsDenver, CO- Developed HTML5 game: "Save the Park" for TV Series "Cyberchase" for iOS, Android and desktop. Emmy nomination for "Outstanding Interactive".
- Developed HTML5 game: "Sydney's Astro-Tracker" for TV Series "Ready Jet Go!" for iOS, Android and desktop.
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Contractor
2015Sesame WorkshopDenver, CO- Developed two HTML5 digital storybooks with read along functionality for iOS, Android and desktop.
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Developer, Artist, and Sound Engineer
2015Sweet Slug SoftwareDenver, CO- Developed HTML5 game: "Monday Moon" for App Store.
- Personally handled all aspects of the game include game design, artwork, and music.
- Game can be downloaded on the App Store: wmalone.com/mondaymoon
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Contractor
2015Sesame WorkshopDenver, CO- Developed HTML5 game: "Cookie Kart Racing" for iOS, Android and desktop.
- Developed HTML5 game: "Cooking with Cookie" for iOS, Android and desktop.
- Developed six mobile HTML5 games teaching the concepts of STEM (science, technology, engineering and math) for iOS, Android and desktop.
- Games can be found in the games section of sesamestreet.org
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Contractor
2014 - 2015CauseLabsDenver, CO- Developed HTML5 drawing game: "LEGO Friends Art Maker" which allows the user to draw with many different tools including a paint brush, highlighter, glitter and more. After adding a frame the user can save their work.
- Game can be found in the games section of lego.com
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Contractor
2014Twin Cities Public TelevisionDenver, CO- Created a HTML5 kids learning application focused on art and music: MNO Play and Learn App.
- Available in the app store.
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Contractor
2014Maryland Public TelevisionDenver, CO- Developed HTML5 game: "Space Collector" for iOS, Android and desktop.
- Available at http://spaceracers.org/en/games/space-collector.
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Contractor
2014ABC3Denver, CO- Developed HTML5 game: "You're Skitting Me Game" for iOS, Android and desktop.
Contractor
2013
The Fred Rogers Company
Denver, CO
- HTML5 interactive storybook for the Parents' Choice Award winning series Daniel Tiger's Neighborhood. Developed for The Fred Rogers Company built on the PBS Kids HTML5 Storybook Engine.
Contractor
2013
PBS Kids
Denver, CO
- Developed HTML5 framework for creating interactive storybooks for use on mobile and desktop. Project was open sourced on GitHub.
Contractor
2011 - 2012
Sesame Workshop
Denver, CO
- Developed four HTML5 game engines and 20 different game implementations.
- Developed a coloring book application in JavaScript and HTML5 Canvas where a user can finger paint different drawings such as Sesame Street characters. Available at sesamestreet.org under games on an iPhone or iPad.
- Developed features included shape recognition and autofill algorithms.
- Participated in child-driven testing of applications.
- Utilized problem solving to make product more appealing to younger ages.
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Product Development Manager
2011 - 2013Kiosk Information SystemsLouisville, CO- Managed 10+ resources in teams including design, programming, and QA.
- Implemented an agile development environment including daily standups, sprint planning, sprint demos and retrospectives.
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Lead Product Development Engineer
2008 - 2011Kiosk Information SystemsLouisville, CO- Responsible for development of new software projects and applications for a self-service environment.
- Effectively manage customer concerns and expectations through the full software development lifecycle.
- Actively participate in development of scope, budget and schedule of software projects.
- Manage quality assurance process to ensure product success.
- Created and managed company coding standards.
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Product Development Engineer
2006 - 2008Kiosk Information SystemsLouisville, CO- Assisted in establishing new software group.
- Traveled internationally to assist in product placement, installation and deployment.
- Developed software suite for Internet terminals offering games, office, photo editing, printing, downloading of millions of DRM-free music tracks directly to device (e.g. iPhone, USB drive, media cards).
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Teaching Assistant
2002 - 2003University of WashingtonSeattle, WA- Curriculum focus was Controls and Robotics.
- Developed computer vision system and analysis tools (in C++ and Matlab) for the Self Organizing Systems lab.
- Developed air hockey robots (in Interactive C).
Education
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MS: Electrical Engineering (focus Robotics/Controls)
2002 - 2005University of WashingtonSeattle, WA -
BS: Electrical Engineering
1997-2001Louisiana State UniversityBaton Rouge, LA
Achievements
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Teaching Articles
- Create a Drawing App with HTML5 Canvas and JavaScript: wmalone.com/draw
- Create a Paint Bucket Tool in HTML5 and JavaScript: wmalone.com/bucket
- Create a Game Character with HTML5 and JavaScript: wmalone.com/gamechar1
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Publications
- J. Bishop, S. Burden, E. Klavins, R. Kreisberg, W. Malone, N. Napp, and T. Nguyen. Self-Organizing Programmable Parts. In International Conference on Intelligent Robots and Systems. IEEE/RSJ Robotics and Automation Society, 2005.
- Data Acquisition and Analysis of Self-Organizing Systems, William Malone, Master's Thesis, University of Washington, Seattle, Washington, 2005.
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Professional Development
- Technical Reviewer (2014) Core HTML5 2D Game Programming (In Press). Prentice Hall.
- Technical Reviewer (2011) HTML5 Games Development by Example: Beginner’s Guide (In Press). Packt Publishing.
- Participant in JS1k (HTML5 Canvas and JavaScript App in 1k bytes) wmalone.com/js1k
- HTML5 Denver Users Group Member
- Certified ScrumMaster
- Adobe Certified Expert (Adobe Photoshop)