Resume of William Malone

Professional Summary

  • William Malone is located near the Boulder and Denver area of Colorado. His focus has been on the development of web games and interactive applications that promote learning and education for children between the ages of 2 and 15, using HTML5 as the main technology for presenting content across desktop and mobile devices.
  • He has created multiple HTML5 engines including the open sourced game engine BlocksJS and the PBS Kids HTML5 Storybook Engine.
  • In addition to developing applications William Malone is committed to providing open source articles to help promote and educate the HTML5 community on subjects ranging from interactive drawing to game development. Articles can be found at www.williammalone.com/articles and open source code is available at github.com/williammalone.

Language Specialties

  • JavaScript
  • HTML5
  • CSS 3
  • JSON

Experience

  • Contractor

    2015-2016
    PBS Kids
    Denver, CO
    • Developed HTML5 game: "Save the Park" for TV Series "Cyberchase" for iOS, Android and desktop. Emmy nomination for "Outstanding Interactive".
    • Developed HTML5 game: "Sydney's Astro-Tracker" for TV Series "Ready Jet Go!" for iOS, Android and desktop.
  • Contractor

    2015
    Sesame Workshop
    Denver, CO
    • Developed two HTML5 digital storybooks with read along functionality for iOS, Android and desktop.
  • Developer, Artist, and Sound Engineer

    2015
    Sweet Slug Software
    Denver, CO
    • Developed HTML5 game: "Monday Moon" for App Store.
    • Personally handled all aspects of the game include game design, artwork, and music.
    • Game can be downloaded on the App Store: wmalone.com/mondaymoon
  • Contractor

    2015
    Sesame Workshop
    Denver, CO
    • Developed HTML5 game: "Cookie Kart Racing" for iOS, Android and desktop.
    • Developed HTML5 game: "Cooking with Cookie" for iOS, Android and desktop.
    • Developed six mobile HTML5 games teaching the concepts of STEM (science, technology, engineering and math) for iOS, Android and desktop.
    • Games can be found in the games section of sesamestreet.org
  • Contractor

    2014 - 2015
    CauseLabs
    Denver, CO
    • Developed HTML5 drawing game: "LEGO Friends Art Maker" which allows the user to draw with many different tools including a paint brush, highlighter, glitter and more. After adding a frame the user can save their work.
    • Game can be found in the games section of lego.com
  • Contractor

    2014
    Twin Cities Public Television
    Denver, CO
    • Created a HTML5 kids learning application focused on art and music: MNO Play and Learn App.
    • Available in the app store.
  • Contractor

    2014
    Maryland Public Television
    Denver, CO
  • Contractor

    2014
    ABC3
    Denver, CO
    • Developed HTML5 game: "You're Skitting Me Game" for iOS, Android and desktop.
  • Contractor

    2013
    The Fred Rogers Company
    Denver, CO
    • HTML5 interactive storybook for the Parents' Choice Award winning series Daniel Tiger's Neighborhood. Developed for The Fred Rogers Company built on the PBS Kids HTML5 Storybook Engine.
  • Contractor

    2013
    PBS Kids
    Denver, CO
    • Developed HTML5 framework for creating interactive storybooks for use on mobile and desktop. Project was open sourced on GitHub.
  • Contractor

    2011 - 2012
    Sesame Workshop
    Denver, CO
    • Developed four HTML5 game engines and 20 different game implementations.
    • Developed a coloring book application in JavaScript and HTML5 Canvas where a user can finger paint different drawings such as Sesame Street characters. Available at sesamestreet.org under games on an iPhone or iPad.
    • Developed features included shape recognition and autofill algorithms.
    • Participated in child-driven testing of applications.
    • Utilized problem solving to make product more appealing to younger ages.
  • Product Development Manager

    2011 - 2013
    Kiosk Information Systems
    Louisville, CO
    • Managed 10+ resources in teams including design, programming, and QA.
    • Implemented an agile development environment including daily standups, sprint planning, sprint demos and retrospectives.
  • Lead Product Development Engineer

    2008 - 2011
    Kiosk Information Systems
    Louisville, CO
    • Responsible for development of new software projects and applications for a self-service environment.
    • Effectively manage customer concerns and expectations through the full software development lifecycle.
    • Actively participate in development of scope, budget and schedule of software projects.
    • Manage quality assurance process to ensure product success.
    • Created and managed company coding standards.
  • Product Development Engineer

    2006 - 2008
    Kiosk Information Systems
    Louisville, CO
    • Assisted in establishing new software group.
    • Traveled internationally to assist in product placement, installation and deployment.
    • Developed software suite for Internet terminals offering games, office, photo editing, printing, downloading of millions of DRM-free music tracks directly to device (e.g. iPhone, USB drive, media cards).
  • Teaching Assistant

    2002 - 2003
    University of Washington
    Seattle, WA
    • Curriculum focus was Controls and Robotics.
    • Developed computer vision system and analysis tools (in C++ and Matlab) for the Self Organizing Systems lab.
    • Developed air hockey robots (in Interactive C).

Education

  • MS: Electrical Engineering (focus Robotics/Controls)

    2002 - 2005
    University of Washington
    Seattle, WA
  • BS: Electrical Engineering

    1997-2001
    Louisiana State University
    Baton Rouge, LA

Achievements

  • Teaching Articles

  • Publications

    • J. Bishop, S. Burden, E. Klavins, R. Kreisberg, W. Malone, N. Napp, and T. Nguyen. Self-Organizing Programmable Parts. In International Conference on Intelligent Robots and Systems. IEEE/RSJ Robotics and Automation Society, 2005.
    • Data Acquisition and Analysis of Self-Organizing Systems, William Malone, Master's Thesis, University of Washington, Seattle, Washington, 2005.
  • Professional Development

    • Technical Reviewer (2014) Core HTML5 2D Game Programming (In Press). Prentice Hall.
    • Technical Reviewer (2011) HTML5 Games Development by Example: Beginner’s Guide (In Press). Packt Publishing.
    • Participant in JS1k (HTML5 Canvas and JavaScript App in 1k bytes) wmalone.com/js1k
    • HTML5 Denver Users Group Member
    • Certified ScrumMaster
    • Adobe Certified Expert (Adobe Photoshop)